Resogun Review (Ps4)

What is the best way to describe this game? Fast paced joy ride? A masterpiece in game play? One of the best Shootem Ups ever created? All of these are true and yet non of them do this game justice. If you have never played a game within the genre, you should start with this one. The ship customization puts this game in a league of its own. Resogun mixes the right amount of frustration with the perfect amount of insanity. Split second timing and a balance between agility and fire power. That is what separates the winners from the losers in Resogun.

The controls with Resogun are on a higher level. Providing you that pin point timing to evade incoming attacks and in a split second rushing to rescue a survivor. Even when the game is in Veteran difficulty and the sprites are surrounding you, there are no loss of frames or delay in control responsiveness. The boss fights are a challenge, but not a chore. Each with their own unique move sets and weaknesses. The difficulty ram up is smooth providing easy transition from Rookie all the way to Veteran. Resogun is short and sweet with hours and hours of replayability.

With the customization of the weapon systems and abilities, it is as if the developers tested each and ever scenario to find a complete balance to ensure no build would be superior. Each time I would go in to try and improve what I had already made, I would only end up fixing one problem to run right into another down the line. Make a ship to handle a crowd and you become prone to straight onslaught. Have a ship with too much boost and your overpower suffers for the end boss. This game accounts for everything and then some.

If you have not played this game by now, what are you waiting for. You will not be disappointed in your purchase.

Rating: 96                                                                                  Plat. Difficulty: 4/10

Rocket League (Ps4) Review

I originally heard about this game from Colin & Greg from kindafunny.com. After hearing them talk so eloquently about the game, I had to pull up some video & information about the game. I first thought that this game looks more fun then it will most likely be. If it goes on sale….. I will take a look at it. Little to my surprise, this game was offered to Playstation Plus members for free for the month of July. From the moment that I started playing Rocket League I was addicted.

The controls are extremely responsive. With regards to the game play, I would classify this as easy to pick up and play, and challenging to master. Network play is where this game truly shines. If playing in Ranked matches the pairing is spectacular. I found myself actually being paired with people of the same skill and the movement forward is slow and rigorous, without becoming frustrating and feeling helpless. Trophies are simple and painless.

If you are looking for a sports title, that feels nothing like a sports title, to just kind of jump in, play and then log off, this is your game. The game play is fast and each match is only 5 minutes. You will not regret the purchase of this title. There is a reason why this game has made nearly 50 Million USD. If you are strictly looking for trophies you owe it to yourself to buy this game. If you are wanting something fun to pick up and play and put back down, you owe it to yourself to buy this game. Either way….. YOU should pick up this game.
Rating: 90                                                                       Plat. Difficulty Rating: 1/10

Terraria (PsVita) Review

If you have never played a game like this before, let me start off by saying you should. Think of Terraria as a 2d version of Minecraft. The whole premise behind this game is creativity and adventure. You start off with a pick axe, sword, axe and a worthless guide. The first night in Terraria is by far the worst. You learn a quick lesson about survival. This is where you quickly learn that housing and armor are your best friends. As you progress on your new found adventure you find boss encounters and dungeons ripe for the picking. Collecting and combining become key to progression.

What this game does well is it gives you a world and you choose how to play it. The player can choose to play from easy to hardcore, where if you die that’s the end of your game. Combat is challenging, without being cumbersome. If you are looking for cutting edge graphics, you might see this as a down fall, but I am coming from the era of Atari/ NES so the graphics to me are a wonderful rollback to games I played as a child. The only real negatives to this game, an these are from personal experience, would be the constant crashing of the game on my Ps Vita and some of the choices for trophies. Trophies like Hellevator and To Hell and Back both glitched on me and I ended up either having to do heavy research to figure out how to correct it, or downloading my previous save file from Ps Plus to get it to pop.

Even with those faults this game easily makes up for them with hours upon hours of creative and engaging game play. Another major plus to consider is the ever growing, dedicated and helpful community. The world is ever adding and expanding as Re-Logic is always updating the core game and it’s fans are always wanting more. All of this plus the cost make Terraia an easy recommend to any gamer looking for a game to just play and enjoy when you have down time, without having to commit serious time each and every time they play.

Rating: 91                                                        Plat. Difficulty Rating: 5/ 10

Assassins Creed: Unity (Ps4) Review

Notice. (I did not start playing this game on launch, so please keep that in mind.)

This was my first AC game since I swore off the IP (Intellectual Property) back when I first played the series in AC 1 for the Xbox 360. The ambition that Ubisoft has, I feel lead to their biggest down falls. The controls continue to be frustrating and lack luster. An example of this would be me trying to climb the side of a building and then next my character just stops. You can clearly see the ledge in front of you and yet the character goes side to side failing to advance what so ever. As everyone well knows, there were serious graphical issues due to Ubisoft’s want for 100 IA characters on screen at any given time. The fault in this is that even during cut scenes I have seen character animations start to glitch and split. Sending characters from one animation one second to another the next second and back to the original in the third second (exp. of this would be the murder mystery side quest return NPC).

The main story was a little too short, and I felt like I only got a small taste of a much larger story between Arno and Elise. I do appreciate how the story ended and how the DLC concluded the Arno character, just wish we could have gotten a little more history with cut scenes to help feel like a complete story.

The side missions (aka. Helix, Murder Mysteries, and Nostradamus missions) felt more like time sinks then truly necessary for the game/ story. Social clubs felt under utilized and just wish more could have been done to make them feel like they were essential to the game/ story.

I really like that Ubisoft has moved away from competitive multiplayer to a co op multiplayer environment. Just wish that their networks would always be working so I didn’t have to do the majority of them solo. The combat was very fluid and seamless. I would go into fights with 7 to 10 guards/ soldiers and easily take them on. Even with the glitches and control issues, the game was still enjoyable. This was certainly not a 60 dollar title, but Ubisoft did make amends with users by providing them with a free Ubisoft title as compensation for those who bought the season passes. They also made the DLC “Dead Kings” for Unity free for everyone who wants it. If you can get this game on the cheap, it is worth your while to.

Rating: 81                               Plat. Difficulty Rating: 3.5/ 10